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Saturday, November 13, 2010

Mr Tuttels in Maya


Here is a preview of Mr Tuttels, a creature I'm currently working on. I started with a really low res base mesh and then brought it into ZBrush. I concept sculpted until I thought it had a good silhouette and shape. I then drew my topology in TopoGun. All the finite stuff (claws,  eyes, mouth bag) was created in Maya. Also most of the shell was modeled in Maya. Please leave any suggestions or ideas.

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