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Tuesday, November 23, 2010

Open Mouth Blenshape


After talking with some friends, and getting some really good feedback, I've adjusted a few things to my mesh.

1) Lightened up the resolution to make it a bit more even for Mudbox

2) Made a blenshape for the mouth to open. This will allow me to sculpt the inside of the mouth easily in Mudbox

Included is a picture  of the inside of the mouth as it stands.



Saturday, November 13, 2010

Mr Tuttels in Maya


Here is a preview of Mr Tuttels, a creature I'm currently working on. I started with a really low res base mesh and then brought it into ZBrush. I concept sculpted until I thought it had a good silhouette and shape. I then drew my topology in TopoGun. All the finite stuff (claws,  eyes, mouth bag) was created in Maya. Also most of the shell was modeled in Maya. Please leave any suggestions or ideas.

New Creature

I've been working on this tortoise for sometime, tweaking and re-sculpting it to find the right look. I think I have him at a point where I can move forward on the digital version, and use this sculpt as reference. Please feel free to leave suggestions or ideas.